![Castle MMO](https://img.itch.zone/aW1nLzE5NzkxNzQyLnBuZw==/original/1d8HIa.png)
Castle MMO
A downloadable game for Windows, macOS, and Linux
A proof of concept medieval RTS made using Planetary Processing for the PP Game Jam 2025.
This was made in six days by one person around a full time job... so doesn't have as many features as I'd like
Accounts
To request an account, use the register form inside the game. If you have any issues, you can contact rubenwardy for help.
Features
- Command units to attack other players.
- Archers: weak ranged attack, health 70.
- Swordsman: strong melee attack, health 100.
- Defeat your enemies by capturing their keeps.
- Taunt other players using global chat.
- See the trails of flying arrows.
- Massively-Multiplayer Online Game powered by Planetary Processing.
Controls
- Middle mouse / WASD / arrow keys to move the camera.
- Left-click and drag to select units.
- Right-click to move units. Move near an enemy to attack them.
- To capture a keep, first kill all enemy units in the vicinity and then keep your units near the keep.
- Press T to open chat.
Known issues
- Unit movement is very basic and frequently glitches.
- Sometimes units will disappear and reappear later on, this is a Planetary Processing bug.
- There's no respawn. You'll need a new account to make a new castle, or the world needs to be reset (which I'll be doing multiple times a day)
Credits
- Mini Medieval asset pack.
Published | 16 hours ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | rubenwardy |
Genre | Strategy |
Made with | Godot |
Tags | Medieval, Real time strategy |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Links | Mastodon, Source code, rubenwardy |
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